vscript_convar_allowlist { // This is the list of convars that are allowed to be set // by the Convars in VScript. // // Any convars changed by a map's vscripts will be reset when the // map changes to another. // // If there is anything here that you think should be allowed // or not-allowed by default, please get in touch! :) bot_crouch allowed bot_forceattack allowed bot_foreceattack2 allowed bot_forceattack_down allowed bot_forcefireweapon allowed bot_jump allowed bot_mimic allowed bot_mimic_inverse allowed bot_mimic_yaw_offset allowed bot_selectweaponslot allowed bot_saveme allowed catapult_physics_drag_boost allowed collision_shake_amp allowed collision_shake_freq allowed collision_shake_time allowed func_break_max_pieces allowed func_break_reduction_factor allowed func_breakdmg_bullet allowed func_breakdmg_club allowed func_breakdmg_explosive allowed mp_allowNPCs allowed mp_allowspectators allowed mp_autocrosshair allowed mp_autoteambalance allowed mp_blockstyle allowed mp_bonusroundtime allowed mp_chattime allowed mp_disable_respawn_times allowed mp_enableroundwaittime allowed mp_fadetoblack allowed mp_falldamage allowed mp_flashlight allowed mp_footsteps allowed mp_forceautoteam allowed mp_forcecamera allowed mp_forcerespawn allowed mp_friendlyfire allowed mp_highlander allowed mp_humans_must_join_team allowed mp_match_end_at_timelimit allowed mp_maxrounds allowed mp_respawnwavetime allowed mp_restartgame allowed mp_restartgame_immediate allowed mp_scrambleteams_auto allowed mp_scrambleteams_auto_windifference allowed mp_show_voice_icons allowed mp_spectators_restricted allowed mp_stalemate_enable allowed mp_stalemate_meleeonly allowed mp_stalemate_timelimit allowed mp_teamplay allowed mp_teams_unbalance_limit allowed mp_time_between_capscoring allowed mp_timelimit allowed mp_tournament allowed mp_tournament_stopwatch allowed mp_tournament_whitelist allowed mp_tournament_redteamname allowed mp_tournament_blueteamname allowed mp_waitingforplayers_cancel allowed mp_waitingforplayers_restart allowed mp_waitingforplayers_time allowed mp_weaponstay allowed mp_windifference allowed mp_windifference_min allowed mp_winlimit allowed obj_damage_factor allowed obj_sapper_amount allowed old_radiusdamage allowed phys_impactforcescale allowed phys_pushscale allowed phys_stressbodyweights allowed phys_timescale allowed spec_freeze_time allowed spec_freeze_traveltime allowed smoothstairs allowed spec_freeze_time allowed spec_freeze_traveltime allowed sv_accelerate allowed sv_airaccelerate allowed sv_alltalk allowed sv_bounce allowed sv_client_predict allowed sv_footsteps allowed sv_Friction allowed sv_gravity allowed sv_maxspeed allowed sv_maxvelocity allowed sv_noclipaccelerate allowed sv_proj_stunball_damage allowed sv_rollangle allowed sv_rollspeed allowed sv_specaccelerate allowed sv_specnoclip allowed sv_specspeed allowed sv_stepsize allowed sv_stopspeed allowed sv_turbophysics allowed sv_wateraccelerate allowed sv_waterdist allowed sv_waterfriction allowed tf_airblast_cray allowed tf_airblast_cray_debug allowed tf_airblast_cray_ground_minz allowed tf_airblast_cray_ground_reflect allowed tf_airblast_cray_lose_footing_duration allowed tf_airblast_cray_pitch_control allowed tf_airblast_cray_power allowed tf_airblast_cray_power_relative allowed tf_airblast_cray_reflect_coeff allowed tf_airblast_cray_reflect_cost_coeff allowed tf_airblast_cray_reflect_relative allowed tf_airblast_cray_stun_amount allowed tf_airblast_cray_stun_duration allowed tf_allow_player_use allowed tf_allow_sliding_taunt allowed tf_allow_taunt_switch allowed tf_always_loser allowed tf_archer_proxy_fire_rate allowed tf_arena_change_limit allowed tf_arena_first_blood allowed tf_arena_force_class allowed tf_arena_max_streak allowed tf_arena_override_cap_enable_time allowed tf_arena_override_team_size allowed tf_arena_preround_time allowed tf_arena_round_time allowed tf_arena_use_queue allowed tf_avoidteammates allowed tf_avoidteammates_pushaway allowed tf_base_boss_max_turn_rate allowed tf_base_boss_speed allowed tf_birthday allowed tf_birthday_ball_chance allowed tf_bison_tick_time allowed tf_boost_drain_time allowed tf_bot_always_full_reload allowed tf_bot_ammo_search_range allowed tf_bot_arrow_elevation_rate allowed tf_bot_auto_vacate allowed tf_bot_ballistic_elevation_rate allowed tf_bot_capture_seek_and_destroy_max_duration allowed tf_bot_capture_seek_and_destroy_min_duration allowed tf_bot_cart_push_radius allowed tf_bot_choose_target_interval allowed tf_bot_count allowed tf_bot_defend_owned_point_percent allowed tf_bot_defense_debug allowed tf_bot_defense_must_defend_time allowed tf_bot_difficulty allowed tf_bot_engineer_building_health_multiplier allowed tf_bot_engineer_exit_near_sentry_range allowed tf_bot_engineer_max_sentry_travel_distance_to_point allowed tf_bot_engineer_mvm_hint_min_distance_from_bomb allowed tf_bot_engineer_mvm_sentry_hint_bomb_backward_range allowed tf_bot_engineer_mvm_sentry_hint_bomb_forward_range allowed tf_bot_engineer_retaliate_range allowed tf_bot_escort_range allowed tf_bot_fetch_lost_flag_time allowed tf_bot_fire_weapon_allowed allowed tf_bot_fire_weapon_min_time allowed tf_bot_flag_escort_give_up_range allowed tf_bot_flag_escort_max_count allowed tf_bot_flag_escort_range allowed tf_bot_flag_kill_on_touch allowed tf_bot_force_class allowed tf_bot_force_jump allowed tf_bot_formation_debug allowed tf_bot_health_critical_ratio allowed tf_bot_health_ok_ratio allowed tf_bot_health_search_far_range allowed tf_bot_health_search_near_range allowed tf_bot_hitscan_range_limit allowed tf_bot_join_after_player allowed tf_bot_keep_class_after_death allowed tf_bot_max_grenade_launch_at_sentry_range allowed tf_bot_max_point_defend_range allowed tf_bot_max_setup_gate_defend_range allowed tf_bot_max_sticky_launch_at_sentry_range allowed tf_bot_max_teleport_entrance_travel allowed tf_bot_max_teleport_exit_travel_to_point allowed tf_bot_medic_cover_test_resolution allowed tf_bot_medic_debug allowed tf_bot_medic_max_call_response_range allowed tf_bot_medic_max_heal_range allowed tf_bot_medic_start_follow_range allowed tf_bot_medic_stop_follow_range allowed tf_bot_melee_attack_abandon_range allowed tf_bot_melee_only allowed tf_bot_min_setup_gate_defend_range allowed tf_bot_min_setup_gate_sniper_defend_range allowed tf_bot_min_teleport_travel allowed tf_bot_near_point_travel_distance allowed tf_bot_notice_backstab_chance allowed tf_bot_notice_backstab_max_range allowed tf_bot_notice_backstab_min_range allowed tf_bot_notice_gunfire_range allowed tf_bot_notice_quiet_gunfire_range allowed tf_bot_npc_archer_arrow_damage allowed tf_bot_npc_archer_health allowed tf_bot_npc_archer_shoot_interval allowed tf_bot_npc_archer_speed allowed tf_bot_offense_must_push_time allowed tf_bot_offline_practice allowed tf_bot_path_lookahead_range allowed tf_bot_payload_guard_range allowed tf_bot_prefix_name_with_difficulty allowed tf_bot_pyro_always_reflect allowed tf_bot_pyro_deflect_tolerance allowed tf_bot_pyro_shove_away_range allowed tf_bot_quota allowed tf_bot_quota_mode allowed tf_bot_reevaluate_class_in_spawnroom allowed tf_bot_retreat_to_cover_range allowed tf_bot_sniper_aim_error allowed tf_bot_sniper_aim_steady_rate allowed tf_bot_sniper_allow_opportunistic allowed tf_bot_sniper_choose_target_interval allowed tf_bot_sniper_flee_range allowed tf_bot_sniper_goal_entity_move_tolerance allowed tf_bot_sniper_linger_time allowed tf_bot_sniper_melee_range allowed tf_bot_sniper_patience_duration allowed tf_bot_sniper_personal_space_range allowed tf_bot_sniper_spot_epsilon allowed tf_bot_sniper_spot_max_count allowed tf_bot_sniper_spot_min_range allowed tf_bot_sniper_spot_point_tolerance allowed tf_bot_sniper_spot_search_count allowed tf_bot_sniper_target_linger_duration allowed tf_bot_spawn_use_preset_roster allowed tf_bot_spy_change_target_range_threshold allowed tf_bot_spy_knife_range allowed tf_bot_squad_escort_range allowed tf_bot_sticky_base_range allowed tf_bot_sticky_charge_rate allowed tf_bot_stickybomb_density allowed tf_bot_suicide_bomb_friendly_fire allowed tf_bot_suicide_bomb_range allowed tf_bot_suspect_spy_forget_cooldown allowed tf_bot_suspect_spy_touch_interval allowed tf_bot_taunt_victim_chance allowed tf_bot_teleport_build_surface_normal_limit allowed tf_bot_wait_in_cover_max_time allowed tf_bot_wait_in_cover_min_time allowed tf_caplinear allowed tf_cheapobjects allowed tf_clamp_airducks allowed tf_clamp_back_speed allowed tf_clamp_back_speed_min allowed tf_classlimit allowed tf_construction_build_rate_multiplier allowed tf_ctf_bonus_time allowed tf_damage_disablespread allowed tf_damage_events_track_for allowed tf_damage_multiplier_blue allowed tf_damage_multiplier_red allowed tf_damage_range allowed tf_damageforcescale_other allowed tf_damageforcescale_pyro_jump allowed tf_damageforcescale_self_soldier_badrj allowed tf_damageforcescale_self_soldier_rj allowed tf_damagescale_self_soldier allowed tf_demoman_charge_drain_time allowed tf_demoman_charge_frametime_scaling allowed tf_demoman_charge_regen_rate allowed tf_deploying_bomb_delay_time allowed tf_deploying_bomb_time allowed tf_double_donk_window allowed tf_dropped_weapon_lifetime allowed tf_escort_recede_time allowed tf_escort_recede_time_overtime allowed tf_escort_score_rate allowed tf_eyeball_boss_acceleration allowed tf_eyeball_boss_attack_range allowed tf_eyeball_boss_health_at_level_2 allowed tf_eyeball_boss_health_base allowed tf_eyeball_boss_health_per_level allowed tf_eyeball_boss_health_per_player allowed tf_eyeball_boss_horiz_damping allowed tf_eyeball_boss_hover_height allowed tf_eyeball_boss_lifetime allowed tf_eyeball_boss_lifetime_spell allowed tf_eyeball_boss_speed allowed tf_eyeball_boss_vert_damping allowed tf_fall_damage_disablespread allowed tf_fastbuild allowed tf_feign_death_activate_damage_scale allowed tf_feign_death_damage_scale allowed tf_feign_death_duration allowed tf_feign_death_speed_duration allowed tf_fireball_airblast_recharge_penalty allowed tf_fireball_burn_duration allowed tf_fireball_burning_bonus allowed tf_fireball_damage allowed tf_fireball_distance allowed tf_fireball_draw_debug_radius allowed tf_fireball_hit_recharge_boost allowed tf_fireball_max_lifetime allowed tf_fireball_radius allowed tf_fireball_speed allowed tf_flag_caps_per_round allowed tf_flag_return_on_touch allowed tf_flag_return_time_credit_factor allowed tf_flame_dmg_mode_dist allowed tf_flamethrower_boxsize allowed tf_flamethrower_burst_zvelocity allowed tf_flamethrower_burstammo allowed tf_flamethrower_drag allowed tf_flamethrower_flametime allowed tf_flamethrower_float allowed tf_flamethrower_maxdamagedist allowed tf_flamethrower_new_flame_offset allowed tf_flamethrower_shortrangedamagemultiplier allowed tf_flamethrower_vecrand allowed tf_flamethrower_velocity allowed tf_flamethrower_velocityfadeend allowed tf_flamethrower_velocityfadestart allowed tf_force_holidays_off allowed tf_forced_holiday allowed tf_ghost_up_speed allowed tf_ghost_xy_speed allowed tf_grapplinghook_acceleration allowed tf_grapplinghook_dampening allowed tf_grapplinghook_enable allowed tf_grapplinghook_fire_delay allowed tf_grapplinghook_follow_distance allowed tf_grapplinghook_jump_up_speed allowed tf_grapplinghook_los_force_detach_time allowed tf_grapplinghook_max_distance allowed tf_grapplinghook_medic_latch_speed_scale allowed tf_grapplinghook_move_speed allowed tf_grapplinghook_prevent_fall_damage allowed tf_grapplinghook_projectile_speed allowed tf_grapplinghook_use_acceleration allowed tf_gravetalk allowed tf_grenade_force_sleeptime allowed tf_grenade_forcefrom_blast allowed tf_grenade_forcefrom_buckshot allowed tf_grenade_forcefrom_bullet allowed tf_grenadelauncher_chargescale allowed tf_grenadelauncher_livetime allowed tf_grenadelauncher_min_contact_speed allowed tf_halloween_allow_ghost_hit_by_kart_delay allowed tf_halloween_allow_truce_during_boss_event allowed tf_halloween_boss_spawn_interval allowed tf_halloween_boss_spawn_interval_variation allowed tf_halloween_bot_attack_range allowed tf_halloween_bot_chase_duration allowed tf_halloween_bot_chase_range allowed tf_halloween_bot_health_base allowed tf_halloween_bot_health_per_player allowed tf_halloween_bot_min_player_count allowed tf_halloween_bot_quit_range allowed tf_halloween_bot_speed allowed tf_halloween_bot_speed_recovery_rate allowed tf_halloween_bot_terrify_radius allowed tf_halloween_eyeball_boss_spawn_interval allowed tf_halloween_eyeball_boss_spawn_interval_variation allowed tf_halloween_giant_health_scale allowed tf_halloween_gift_lifetime allowed tf_halloween_hhh_attack_kart_radius allowed tf_halloween_kart_air_turn_scale allowed tf_halloween_kart_aircontrol allowed tf_halloween_kart_bomb_head_damage_scale allowed tf_halloween_kart_bomb_head_impulse_scale allowed tf_halloween_kart_bombhead_scale allowed tf_halloween_kart_boost_duration allowed tf_halloween_kart_boost_impact_force allowed tf_halloween_kart_boost_recharge allowed tf_halloween_kart_brake_accel allowed tf_halloween_kart_brake_speed allowed tf_halloween_kart_coast_accel allowed tf_halloween_kart_damage_to_force allowed tf_halloween_kart_dash_accel allowed tf_halloween_kart_dash_speed allowed tf_halloween_kart_fast_turn_accel_speed allowed tf_halloween_kart_fast_turn_speed allowed tf_halloween_kart_idle_speed allowed tf_halloween_kart_impact_air_scale allowed tf_halloween_kart_impact_bounds_scale allowed tf_halloween_kart_impact_damage allowed tf_halloween_kart_impact_feedback allowed tf_halloween_kart_impact_force allowed tf_halloween_kart_impact_lookahead allowed tf_halloween_kart_impact_rate allowed tf_halloween_kart_normal_accel allowed tf_halloween_kart_normal_speed allowed tf_halloween_kart_punting_ghost_force_scale allowed tf_halloween_kart_return_turn_accell allowed tf_halloween_kart_reverse_speed allowed tf_halloween_kart_reverse_turn_speed allowed tf_halloween_kart_rocketspell_force allowed tf_halloween_kart_rocketspell_lifetime allowed tf_halloween_kart_rocketspell_speed allowed tf_halloween_kart_slow_turn_accel_speed allowed tf_halloween_kart_slow_turn_speed allowed tf_halloween_kart_slowmoving_accel allowed tf_halloween_kart_slowmoving_threshold allowed tf_halloween_kart_stationary_turn_speed allowed tf_halloween_kart_stun_amount allowed tf_halloween_kart_stun_duration_scale allowed tf_halloween_kart_stun_enabled allowed tf_halloween_kart_turning_curve_peak_position allowed tf_halloween_unlimited_spells allowed tf_halloween_zombie_damage allowed tf_halloween_zombie_mob_enabled allowed tf_halloween_zombie_mob_spawn_count allowed tf_halloween_zombie_mob_spawn_interval allowed tf_helpme_range allowed tf_invuln_time allowed tf_item_based_forced_holiday allowed tf_max_active_zombie allowed tf_max_charge_speed allowed tf_max_health_boost allowed tf_max_voice_speak_delay allowed tf_maxhealth_drain_deploy_cost allowed tf_maxhealth_drain_hp_min allowed tf_medieval allowed tf_medieval_autorp allowed tf_meleeattackforcescale allowed tf_merasmus_attack_range allowed tf_merasmus_bomb_head_duration allowed tf_merasmus_bomb_head_per_team allowed tf_merasmus_chase_duration allowed tf_merasmus_chase_range allowed tf_merasmus_disguise_debug allowed tf_merasmus_health_base allowed tf_merasmus_health_per_player allowed tf_merasmus_health_regen_rate allowed tf_merasmus_lifetime allowed tf_merasmus_min_player_count allowed tf_merasmus_min_props_to_reveal allowed tf_merasmus_prop_health allowed tf_merasmus_should_disguise_threshold allowed tf_merasmus_spawn_interval allowed tf_merasmus_spawn_interval_variation allowed tf_merasmus_speed allowed tf_merasmus_speed_recovery_rate allowed tf_merasmus_stun_duration allowed tf_minigame_suddendeath_time allowed tf_movement_aircurrent_aircontrol_mult allowed tf_movement_aircurrent_friction_mult allowed tf_movement_lost_footing_friction allowed tf_movement_lost_footing_restick allowed tf_mvm_bot_allow_flag_carrier_to_fight allowed tf_mvm_bot_flag_carrier_health_regen allowed tf_mvm_bot_flag_carrier_interval_to_1st_upgrade allowed tf_mvm_bot_flag_carrier_interval_to_2nd_upgrade allowed tf_mvm_bot_flag_carrier_interval_to_3rd_upgrade allowed tf_mvm_bot_flag_carrier_movement_penalty allowed tf_mvm_bot_sniper_target_by_dps allowed tf_mvm_buybacks_method allowed tf_mvm_buybacks_per_wave allowed tf_mvm_currency_bonus_ratio_max allowed tf_mvm_currency_bonus_ratio_min allowed tf_mvm_death_penalty allowed tf_mvm_default_sentry_buster_damage_dealt_threshold allowed tf_mvm_default_sentry_buster_kill_threshold allowed tf_mvm_disconnect_on_victory allowed tf_mvm_endless_bomb_reset allowed tf_mvm_endless_bot_cash allowed tf_mvm_endless_force_on allowed tf_mvm_endless_tank_boost allowed tf_mvm_endless_wait_time allowed tf_mvm_engineer_teleporter_uber_duration allowed tf_mvm_max_connected_players allowed tf_mvm_min_players_to_start allowed tf_mvm_miniboss_scale allowed tf_mvm_notice_sapped_squadmates_delay allowed tf_mvm_respec_credit_goal allowed tf_mvm_respec_enabled allowed tf_mvm_respec_limit allowed tf_mvm_victory_disconnect_time allowed tf_mvm_victory_reset_time allowed tf_nav_combat_build_rate allowed tf_nav_combat_decay_rate allowed tf_nav_in_combat_duration allowed tf_nav_in_combat_range allowed tf_obj_build_rotation_speed allowed tf_obj_damage_tank_achievement_amount allowed tf_obj_gib_maxspeed allowed tf_obj_gib_velocity_max allowed tf_obj_gib_velocity_min allowed tf_obj_ground_clearance allowed tf_obj_max_attach_dist allowed tf_obj_upgrade_per_hit allowed tf_overtime_nag allowed tf_parachute_aircontrol allowed tf_parachute_deploy_toggle_allowed allowed tf_parachute_gravity allowed tf_parachute_maxspeed_onfire_z allowed tf_parachute_maxspeed_xy allowed tf_parachute_maxspeed_z allowed tf_passtime_ball_damping_scale allowed tf_passtime_ball_drag_coefficient allowed tf_passtime_ball_inertia_scale allowed tf_passtime_ball_mass allowed tf_passtime_ball_model allowed tf_passtime_ball_reset_time allowed tf_passtime_ball_rotdamping_scale allowed tf_passtime_ball_seek_range allowed tf_passtime_ball_seek_speed_factor allowed tf_passtime_ball_sphere_collision allowed tf_passtime_ball_sphere_radius allowed tf_passtime_ball_takedamage allowed tf_passtime_ball_takedamage_force allowed tf_passtime_experiment_autopass allowed tf_passtime_experiment_instapass allowed tf_passtime_experiment_instapass_charge allowed tf_passtime_experiment_telepass allowed tf_passtime_flinch_boost allowed tf_passtime_mode_homing_lock_sec allowed tf_passtime_mode_homing_speed allowed tf_passtime_overtime_idle_sec allowed tf_passtime_pack_hp_per_sec allowed tf_passtime_pack_range allowed tf_passtime_pack_speed allowed tf_passtime_player_reticles_enemies allowed tf_passtime_player_reticles_friends allowed tf_passtime_powerball_airtimebonus allowed tf_passtime_powerball_decay_delay allowed tf_passtime_powerball_decayamount allowed tf_passtime_powerball_decaysec allowed tf_passtime_powerball_decaysec_neutral allowed tf_passtime_powerball_maxairtimebonus allowed tf_passtime_powerball_passpoints allowed tf_passtime_powerball_threshold allowed tf_passtime_save_stats allowed tf_passtime_score_crit_sec allowed tf_passtime_scores_per_round allowed tf_passtime_speedboost_on_get_ball_time allowed tf_passtime_steal_on_melee allowed tf_passtime_teammate_steal_time allowed tf_passtime_throwarc_demoman allowed tf_passtime_throwarc_engineer allowed tf_passtime_throwarc_heavy allowed tf_passtime_throwarc_medic allowed tf_passtime_throwarc_pyro allowed tf_passtime_throwarc_scout allowed tf_passtime_throwarc_sniper allowed tf_passtime_throwarc_soldier allowed tf_passtime_throwarc_spy allowed tf_passtime_throwspeed_demoman allowed tf_passtime_throwspeed_engineer allowed tf_passtime_throwspeed_heavy allowed tf_passtime_throwspeed_medic allowed tf_passtime_throwspeed_pyro allowed tf_passtime_throwspeed_scout allowed tf_passtime_throwspeed_sniper allowed tf_passtime_throwspeed_soldier allowed tf_passtime_throwspeed_spy allowed tf_passtime_throwspeed_velocity_scale allowed tf_pipebomb_deflect_reset_time allowed tf_pipebomb_force_to_move allowed tf_player_drop_bonus_ducks allowed tf_player_movement_restart_freeze allowed tf_player_spell_drop_on_death_rate allowed tf_playergib allowed tf_populator_active_buffer_range allowed tf_populator_damage_multiplier allowed tf_populator_health_multiplier allowed tf_powerup_max_charge_time allowed tf_powerup_mode allowed tf_powerup_mode_dominant_multiplier allowed tf_powerup_mode_imbalance_consecutive_min_players allowed tf_powerup_mode_imbalance_consecutive_time allowed tf_powerup_mode_imbalance_delta allowed tf_powerup_mode_killcount_timer_length allowed tf_preround_push_from_damage_enable allowed tf_rd_max_points_override allowed tf_rd_min_points_to_steal allowed tf_rd_points_approach_interval allowed tf_rd_points_per_approach allowed tf_rd_points_per_steal allowed tf_rd_return_max_time allowed tf_rd_return_min_time allowed tf_rd_robot_attack_notification_cooldown allowed tf_rd_robot_repair_rate allowed tf_rd_steal_rate allowed tf_resolve_stuck_players allowed tf_rocketpack_airborne_launch_absvelocity_preserved allowed tf_rocketpack_cost allowed tf_rocketpack_delay_launch allowed tf_rocketpack_impact_push_max allowed tf_rocketpack_impact_push_min allowed tf_rocketpack_launch_absvelocity_preserved allowed tf_rocketpack_launch_delay allowed tf_rocketpack_launch_push allowed tf_rocketpack_refire_delay allowed tf_rocketpack_toggle_duration allowed tf_scout_air_dash_count allowed tf_scout_bat_launch_delay allowed tf_scout_energydrink_activation allowed tf_scout_energydrink_consume_rate allowed tf_scout_energydrink_regen_rate allowed tf_scout_hype_mod allowed tf_scout_hype_pep_max allowed tf_scout_hype_pep_min_damage allowed tf_scout_hype_pep_mod allowed tf_scout_stunball_base_duration allowed tf_scout_stunball_base_speed allowed tf_select_ambush_areas_close_range allowed tf_select_ambush_areas_max_enemy_exposure_area allowed tf_select_ambush_areas_radius allowed tf_sentrygun_ammocheat allowed tf_sentrygun_damage allowed tf_sentrygun_kill_after_redeploy_time_achievement allowed tf_sentrygun_max_absorbed_damage_while_controlled_for_achievement allowed tf_sentrygun_metal_per_rocket allowed tf_sentrygun_metal_per_shell allowed tf_sentrygun_mini_damage allowed tf_sentrygun_newtarget_dist allowed tf_sentrygun_notarget allowed tf_show_actor_potential_visibility allowed tf_show_blocked_areas allowed tf_show_bomb_drop_areas allowed tf_show_control_points allowed tf_show_enemy_invasion_areas allowed tf_show_gate_defense_areas allowed tf_show_in_combat_areas allowed tf_show_incursion_flow allowed tf_show_incursion_flow_gradient allowed tf_show_incursion_flow_range allowed tf_show_incursion_range allowed tf_show_incursion_range_max allowed tf_show_incursion_range_min allowed tf_show_mesh_decoration allowed tf_show_mesh_decoration_manual allowed tf_show_point_defense_areas allowed tf_show_sentry_danger allowed tf_show_sniper_areas allowed tf_show_sniper_areas_safety_range allowed tf_show_train_path allowed tf_soccer_ball_min_speed allowed tf_soccer_ball_multiplier allowed tf_soccer_ball_up_max allowed tf_soccer_front_hit_range allowed tf_solidobjects allowed tf_spawn_glows_duration allowed tf_spec_xray allowed tf_spells_enabled allowed tf_spy_cloak_consume_rate allowed tf_spy_cloak_no_attack_time allowed tf_spy_cloak_regen_rate allowed tf_spy_invis_time allowed tf_spy_invis_unstealth_time allowed tf_spy_max_cloaked_speed allowed tf_stalematechangeclasstime allowed tf_stats_nogameplaycheck allowed tf_stealth_damage_reduction allowed tf_sticky_airdet_radius allowed tf_sticky_radius_ramp_time allowed tf_target_dummy_bullet_mult allowed tf_target_dummy_health allowed tf_target_dummy_lifetime allowed tf_target_dummy_melee_mult allowed tf_target_dummy_other_mult allowed tf_tauntcam_fov_override allowed tf_teleporter_fov_start allowed tf_teleporter_fov_time allowed tf_tournament_classchange_allowed allowed tf_tournament_classchange_ready_allowed allowed tf_tournament_classlimit_demoman allowed tf_tournament_classlimit_engineer allowed tf_tournament_classlimit_heavy allowed tf_tournament_classlimit_medic allowed tf_tournament_classlimit_pyro allowed tf_tournament_classlimit_scout allowed tf_tournament_classlimit_sniper allowed tf_tournament_classlimit_soldier allowed tf_tournament_classlimit_spy allowed tf_tournament_hide_domination_icons allowed tf_use_fixed_weaponspreads allowed tf_useparticletracers allowed tf_vaccinator_uber_charge_rate_modifier allowed tf_weapon_criticals allowed tf_weapon_criticals_bucket_bottom allowed tf_weapon_criticals_bucket_cap allowed tf_weapon_criticals_bucket_default allowed tf_weapon_criticals_distance_falloff allowed tf_weapon_criticals_melee allowed tf_weapon_criticals_nopred allowed tf_weapon_minicrits_distance_falloff allowed tf_weapon_ragdoll_maxspeed allowed tf_weapon_ragdoll_velocity_max allowed tf_weapon_ragdoll_velocity_min allowed training_can_build_dispenser allowed training_can_build_sentry allowed training_can_build_tele_entrance allowed training_can_build_tele_exit allowed training_can_destroy_buildings allowed training_can_pickup_dispenser allowed training_can_pickup_sentry allowed training_can_pickup_tele_entrance allowed training_can_pickup_tele_exit allowed training_can_select_weapon_building allowed training_can_select_weapon_item1 allowed training_can_select_weapon_item2 allowed training_can_select_weapon_melee allowed training_can_select_weapon_pda allowed training_can_select_weapon_primary allowed training_can_select_weapon_secondary allowed weapon_medigun_charge_rate allowed weapon_medigun_chargerelease_rate allowed weapon_medigun_construction_rate allowed weapon_medigun_damage_modifier allowed weapon_medigun_resist_num_chunks allowed weapon_vaccinator_resist_duration allowed }