"WeaponData" { // Attributes Base. "printname" "#TF_Weapon_Bat" "BuiltRightHanded" "0" "MeleeWeapon" "1" "weight" "1" "WeaponType" "melee" "ITEM_FLAG_NOITEMPICKUP" "1" // Attributes TF. "Damage" "35" "TimeFireDelay" "0.5" "TimeIdle" "5.0" // Ammo & Clip "primary_ammo" "TF_AMMO_GRENADES1" "secondary_ammo" "None" // Buckets. "bucket" "2" "bucket_position" "0" // Model & Animation // "viewmodel" -viewmodel is now defined in _items_main.txt // "playermodel" -playermodel is now defined in _items_main.txt "anim_prefix" "bat" // Sounds for the weapon. There is a max of 16 sounds per category (i.e. max 16 "single_shot" sounds) "SoundData" { "melee_miss" "Weapon_Bat.Miss" "melee_hit" "Weapon_BaseballBat.HitFlesh" "melee_hit_world" "Weapon_BaseballBat.HitWorld" "burst" "Weapon_Bat.MissCrit" "special1" "Weapon_Baseball.HitWorld" "special2" "Weapon_BaseballBat.HitBall" } // Weapon Sprite data is loaded by the Client DLL. "TextureData" { "weapon" { "file" "sprites/bucket_bat_red" "x" "0" "y" "0" "width" "200" "height" "128" } "weapon_s" { "file" "sprites/bucket_bat_blue" "x" "0" "y" "0" "width" "200" "height" "128" } "ammo" { "file" "sprites/a_icons1" "x" "55" "y" "60" "width" "73" "height" "15" } "crosshair" { "file" "vgui/replay/thumbnails/circle" "x" "0" "y" "0" "width" "64" "height" "64" } "autoaim" { "file" "sprites/crosshairs" "x" "0" "y" "48" "width" "24" "height" "24" } } }