"WeaponData" { // Attributes Base. "printname" "#TF_Weapon_Builder" "BuiltRightHanded" "0" "weight" "1" "WeaponType" "building" "ITEM_FLAG_NOITEMPICKUP" "1" // Ammo & Clip "primary_ammo" "None" "secondary_ammo" "None" // Buckets. "bucket" "5" "bucket_position" "0" // Model & Animation "viewmodel" "models/weapons/c_models/c_wrench/c_wrench.mdl" "playermodel" "models/weapons/c_models/c_toolbox/c_toolbox.mdl" "anim_prefix" "wrench" "HasTeamSkins_Viewmodel" "1" "HasTeamSkins_Worldmodel" "1" // Sounds for the weapon. There is a max of 16 sounds per category (i.e. max 16 "single_shot" sounds) "SoundData" { } // Weapon Sprite data is loaded by the Client DLL. "TextureData" { "weapon" { "font" "WeaponIcons" "character" "c" } "weapon_s" { "font" "WeaponIcons" "character" "c" } "ammo" { "file" "sprites/a_icons1" "x" "55" "y" "60" "width" "73" "height" "15" } "crosshair" { "file" "vgui/replay/thumbnails/cpma_17" "x" "0" "y" "0" "width" "64" "height" "64" } "autoaim" { "file" "sprites/crosshairs" "x" "0" "y" "48" "width" "24" "height" "24" } } }