"WeaponData" { // Attributes Base. "printname" "#TF_Weapon_Raygun" "BuiltRightHanded" "0" "weight" "2" "WeaponType" "secondary" "ITEM_FLAG_NOITEMPICKUP" "1" // Attributes TF. "Damage" "30" "Range" "8192" "BulletsPerShot" "1" "PunchAngle" "2.0" "Spread" "0.0" "TimeFireDelay" "2.0" "ProjectileType" "projectile_flare" "HasTeamSkins_Viewmodel" "1" "UseRapidFireCrits" "1" "HasTeamSkins_Worldmodel" "1" // Ammo & Clip. "primary_ammo" "TF_AMMO_SECONDARY" "secondary_ammo" "None" "clip_size" "-1" "default_clip" "12" // Buckets. "bucket" "1" "bucket_position" "0" // Muzzleflash "MuzzleFlashParticleEffect" "muzzle_shotgun" "ExplosionSound" "Default.FlareImpact" "ExplosionEffect" "flaregun_destroyed" "ExplosionWaterEffect" "flaregun_destroyed" "ExplosionPlayerEffect" "flaregun_destroyed" // this is also in air expolosion - not player // Animation. "anim_prefix" "mm" // Sounds. // Max of 16 per category (ie. max 16 "single_shot" sounds). "SoundData" { "single_shot" "Weapon_ManMelter.Single" "reload" "Weapon_FlareGun.WorldReload" "empty" "Weapon_FlareGun.ClipEmpty" "burst" "Weapon_ManMelter.SingleCrit" "double_shot" "Weapon_ManMelter.altfire_lp" "reload" "Weapon_Shotgun.WorldReload" "special2" "Player.UseDeny" } // Weapon Sprite data is loaded by the Client DLL. "TextureData" { "weapon" { "file" "sprites/bucket_pistol" "x" "0" "y" "0" "width" "200" "height" "128" } "weapon_s" { "file" "sprites/bucket_pistol" "x" "0" "y" "0" "width" "200" "height" "128" } "ammo" { "file" "sprites/a_icons1" "x" "55" "y" "60" "width" "73" "height" "15" } "crosshair" { "file" "vgui/replay/thumbnails/circledot" "x" "0" "y" "0" "width" "64" "height" "64" } "autoaim" { "file" "sprites/crosshairs" "x" "0" "y" "48" "width" "24" "height" "24" } } }