"WeaponData" { // Attributes Base. "printname" "#TF_Weapon_Knife" "BuiltRightHanded" "0" "MeleeWeapon" "1" "weight" "2" "WeaponType" "melee" "ITEM_FLAG_NOITEMPICKUP" "1" // Attributes TF "Damage" "40" "TimeFireDelay" "0.8" "TimeIdle" "5.0" "HasTeamSkins_Viewmodel" "1" "SmackDelay" "0.1" "Secondary_SmackDelay" "0.3" // Ammo & Clip "primary_ammo" "None" "secondary_ammo" "None" // Buckets. "bucket" "2" "bucket_position" "0" // Model & Animation. "anim_prefix" "knife" // Sounds. // Max of 16 per category (ie. max 16 "single_shot" sounds). "SoundData" { "melee_miss" "Weapon_Knife.Miss" "melee_hit" "Weapon_Knife.HitFlesh" "melee_hit_world" "Weapon_Knife.HitWorld" "burst" "Weapon_Knife.MissCrit" } // Weapon Sprite data is loaded by the Client DLL. "TextureData" { "weapon" { "file" "sprites/bucket_knife" "x" "0" "y" "0" "width" "200" "height" "128" } "weapon_s" { "file" "sprites/bucket_knife" "x" "0" "y" "0" "width" "200" "height" "128" } "ammo" { "file" "sprites/a_icons1" "x" "55" "y" "60" "width" "73" "height" "15" } "crosshair" { "file" "vgui/replay/thumbnails/ql_18" "x" "0" "y" "0" "width" "64" "height" "64" } "autoaim" { "file" "sprites/crosshairs" "x" "0" "y" "48" "width" "24" "height" "24" } } }