"WeaponData" { // Attributes Base. "printname" "#TF_Weapon_Medigun" "BuiltRightHanded" "0" "weight" "3" "WeaponType" "secondary" "ITEM_FLAG_NOITEMPICKUP" "1" // Primary Attributes "Damage" "24" "Range" "450" "TimeFireDelay" "0.5" "TimeIdle" "5.0" "TimeIdleEmpty" "0.25" "TimeReloadStart" "0.1" "TimeReload" "0.5" "primary_ammo" "None" "HasTeamSkins_Viewmodel" "1" "HasTeamSkins_Worldmodel" "1" // Buckets. "bucket" "1" "bucket_position" "0" // Animation. // "viewmodel" -viewmodel is now defined in _items_main.txt // "playermodel" -playermodel is now defined in _items_main.txt "anim_prefix" "shotgun" // Muzzleflash "MuzzleFlashModel" "models/effects/sentry1_muzzle/sentry1_muzzle.mdl" "MuzzleFlashModelDuration" "0.1" // Weapon Sprite data is loaded by the Client DLL. "TextureData" { "weapon" { "file" "sprites/bucket_medigun_red" "x" "0" "y" "0" "width" "200" "height" "128" } "weapon_s" { "file" "sprites/bucket_medigun_blue" "x" "0" "y" "0" "width" "200" "height" "128" } "ammo" { "file" "sprites/a_icons1" "x" "55" "y" "60" "width" "73" "height" "15" } "crosshair" { "file" "vgui/replay/thumbnails/ql_10" "x" "0" "y" "0" "width" "64" "height" "64" } "autoaim" { "file" "sprites/crosshairs" "x" "0" "y" "48" "width" "24" "height" "24" } } }