"WeaponData" { // Attributes Base. "printname" "#TF_Weapon_PDA_Engineer_Build" "BuiltRightHanded" "0" "weight" "1" "WeaponType" "pda" "ITEM_FLAG_NOITEMPICKUP" "1" "AutoSwitchTo" "0" "MeleeWeapon" "1" "HasTeamSkins_Viewmodel" "1" // Ammo & Clip "primary_ammo" "None" "secondary_ammo" "None" // Buckets. "bucket" "3" "bucket_position" "0" // Model & Animation "anim_prefix" "pda" // Sounds for the weapon. There is a max of 16 sounds per category (i.e. max 16 "single_shot" sounds) "SoundData" { } "DontDrop" "1" // Weapon Sprite data is loaded by the Client DLL. "TextureData" { "weapon" { "file" "sprites/bucket_pda_build" "x" "0" "y" "0" "width" "200" "height" "128" } "weapon_s" { "file" "sprites/bucket_pda_build" "x" "0" "y" "0" "width" "200" "height" "128" } "ammo" { "file" "sprites/a_icons1" "x" "55" "y" "60" "width" "73" "height" "15" } "crosshair" { "file" "vgui/replay/thumbnails/cpma_17" "x" "0" "y" "0" "width" "64" "height" "64" } "autoaim" { "file" "sprites/crosshairs" "x" "0" "y" "48" "width" "24" "height" "24" } } }