"WeaponData" { // Attributes Base. "printname" "#TF_Weapon_StickybombLauncher" "BuiltRightHanded" "0" "weight" "3" "WeaponType" "secondary" "ITEM_FLAG_NOITEMPICKUP" "1" "HasTeamSkins_Viewmodel" "1" // Attributes TF. "damage" "120" "DamageRadius" "146" "BulletsPerShot" "1" "Spread" "0.0" "PunchAngle" "3.0" "TimeFireDelay" "0.6" "TimeIdle" "0.6" "TimeIdleEmpty" "0.6" "TimeReloadStart" "0.1" "TimeReload" "0.67" // Ammo & Clip. "primary_ammo" "TF_AMMO_SECONDARY" "secondary_ammo" "None" "clip_size" "8" "default_clip" "8" "ProjectileType" "projectile_pipe_remote" // Buckets. "bucket" "1" "bucket_position" "0" "ExplosionSound" "Weapon_Grenade_Pipebomb.Explode" "ExplosionEffect" "muzzle_minigun_starflash01" "ExplosionPlayerEffect" "muzzle_minigun_starflash01" "ExplosionWaterEffect" "muzzle_minigun_starflash01" // Animation. "viewmodel" "models/weapons/v_models/v_stickybomb_launcher_demo.mdl" "playermodel" "models/weapons/w_models/w_stickybomb_launcher.mdl" "anim_prefix" "pipe" // Muzzleflash "MuzzleFlashParticleEffect" "muzzle_pipelauncher" // Sounds. // Max of 16 per category (ie. max 16 "single_shot" sounds). "SoundData" { "single_shot" "Weapon_StickyBombLauncher.Single" "reload" "Weapon_StickyBombLauncher.WorldReload" "special2" "Player.UseDeny" "special3" "Weapon_StickyBombLauncher.ModeSwitch" "burst" "Weapon_StickyBombLauncher.SingleCrit" } // Weapon Sprite data is loaded by the Client DLL. "TextureData" { "weapon" { "file" "sprites/bucket_pipelaunch" "x" "0" "y" "0" "width" "200" "height" "128" } "weapon_s" { "file" "sprites/bucket_pipelaunch" "x" "0" "y" "0" "width" "200" "height" "128" } "ammo" { "file" "sprites/a_icons1" "x" "55" "y" "60" "width" "73" "height" "15" } "crosshair" { "file" "vgui/replay/thumbnails/xhairshadowrocketsthick" "x" "0" "y" "0" "width" "64" "height" "64" } "autoaim" { "file" "sprites/crosshairs" "x" "0" "y" "48" "width" "24" "height" "24" } } }