"WeaponData" { // Attributes Base. "printname" "#TF_Weapon_Revolver" "BuiltRightHanded" "0" "weight" "3" "WeaponType" "secondary" "ITEM_FLAG_NOITEMPICKUP" "1" // Attributes TF. "Damage" "40" "Range" "4096" "BulletsPerShot" "1" "Spread" "0.025" "TimeFireDelay" "0.5" "ProjectileType" "projectile_bullet" "DoInstantEjectBrass" "0" "HasTeamSkins_Viewmodel" "1" "TracerEffect" "bullet_pistol_tracer01" // Ammo & Clip. "primary_ammo" "TF_AMMO_SECONDARY" "secondary_ammo" "None" "clip_size" "6" "default_clip" "6" // Buckets. "bucket" "0" "bucket_position" "0" // Animation. "anim_prefix" "ac" // Muzzleflash "MuzzleFlashParticleEffect" "muzzle_revolver" // Sounds. // Max of 16 per category (ie. max 16 "single_shot" sounds). "SoundData" { "reload" "Weapon_Revolver.WorldReload" "empty" "Weapon_Revolver.ClipEmpty" "single_shot" "Weapon_Revolver.Single" "burst" "Weapon_Revolver.SingleCrit" } // Weapon Sprite data is loaded by the Client DLL. "TextureData" { "weapon" { "file" "sprites/bucket_revolver" "x" "0" "y" "0" "width" "200" "height" "128" } "weapon_s" { "file" "sprites/bucket_revolver" "x" "0" "y" "0" "width" "200" "height" "128" } "ammo" { "file" "sprites/a_icons1" "x" "55" "y" "60" "width" "73" "height" "15" } "crosshair" { "file" "vgui/replay/thumbnails/dot" "x" "0" "y" "0" "width" "64" "height" "64" } "autoaim" { "file" "sprites/crosshairs" "x" "0" "y" "48" "width" "24" "height" "24" } } }