"WeaponData" { // Attributes Base. "printname" "#TF_Weapon_Shotgun_Building_Rescue" "BuiltRightHanded" "0" "weight" "3" "WeaponType" "primary" "ITEM_FLAG_NOITEMPICKUP" "1" // Primary Attributes. "Damage" "40" "Range" "0" "BulletsPerShot" "1" "Spread" "0.0" "PunchAngle" "3.0" "TimeFireDelay" "0.625" "TimeIdle" "5.0" "TimeIdleEmpty" "0.25" "TimeReloadStart" "0.1" "TimeReload" "1.0" "primary_ammo" "TF_AMMO_PRIMARY" "clip_size" "6" "default_clip" "6" "ProjectileType" "projectile_arrow" "HasTeamSkins_Viewmodel" "1" // Secondary Attributes. "secondary_ammo" "None" // Buckets. "bucket" "0" "bucket_position" "0" "ExplosionEffect" "ExplosionCore_wall" "ExplosionPlayerEffect" "ExplosionCore_MidAir" "ExplosionWaterEffect" "ExplosionCore_MidAir_underwater" "ExplosionSound" "BaseExplosionEffect.Sound" // Animation. // "viewmodel" -viewmodel is now defined in _items_main.txt // "playermodel" -playermodel is now defined in _items_main.txt "anim_prefix" "gl" // Sounds. // Max of 16 per category (ie. max 16 "single_shot" sounds). "SoundData" { "single_shot" "Weapon_Shotgun.Single" "empty" "Weapon_Shotgun.Empty" "reload" "Weapon_Shotgun.WorldReload" "special1" "Weapon_Shotgun.Pump" "burst" "Weapon_Shotgun.SingleCrit" } // Weapon Sprite data is loaded by the Client DLL. "TextureData" { "weapon" { "file" "sprites/bucket_rl" "x" "0" "y" "0" "width" "200" "height" "128" } "weapon_s" { "file" "sprites/bucket_rl" "x" "0" "y" "0" "width" "200" "height" "128" } "ammo" { "file" "sprites/a_icons1" "x" "55" "y" "60" "width" "73" "height" "15" } "crosshair" { "file" "vgui/replay/thumbnails/cpma_13" "x" "0" "y" "0" "width" "64" "height" "64" } "autoaim" { "file" "sprites/crosshairs" "x" "0" "y" "48" "width" "24" "height" "24" } } }