"WeaponData" { // Attributes Base. "printname" "#TF_Weapon_SniperRifle" "BuiltRightHanded" "0" "weight" "3" "WeaponType" "primary" "ITEM_FLAG_NOITEMPICKUP" "1" "HasTeamSkins_Viewmodel" "1" // Attributes TF. "Damage" "4" "Range" "8192" "BulletsPerShot" "1" "Spread" "0.0" "TimeFireDelay" "1.5" "ProjectileType" "projectile_bullet" "DoInstantEjectBrass" "0" "BrassModel" "models/weapons/shells/shell_sniperrifle.mdl" // Ammo & Clip. "primary_ammo" "TF_AMMO_PRIMARY" "secondary_ammo" "None" "clip_size" "-1" "default_clip" "75" // Buckets. "bucket" "0" "bucket_position" "0" // Muzzleflash "MuzzleFlashParticleEffect" "muzzle_sniperrifle" // Animation. // "viewmodel" -viewmodel is now defined in _items_main.txt // "playermodel" -playermodel is now defined in _items_main.txt "anim_prefix" "shotgun" // Sounds. // Max of 16 per category (ie. max 16 "single_shot" sounds). "SoundData" { "single_shot" "Weapon_SniperRifle.Single" "reload" "Weapon_SniperRifle.WorldReload" "empty" "Weapon_SniperRifle.ClipEmpty" "burst" "Weapon_SniperRifle.SingleCrit" } // Weapon Sprite data is loaded by the Client DLL. "TextureData" { "weapon" { "file" "sprites/bucket_sniper" "x" "0" "y" "0" "width" "200" "height" "128" } "weapon_s" { "file" "sprites/bucket_sniper" "x" "0" "y" "0" "width" "200" "height" "128" } "ammo" { "file" "sprites/a_icons1" "x" "55" "y" "60" "width" "73" "height" "15" } "crosshair" { "file" "vgui/replay/thumbnails/ql_1" "x" "0" "y" "0" "width" "64" "height" "64" } "autoaim" { "file" "sprites/crosshairs" "x" "0" "y" "48" "width" "24" "height" "24" } } }