"WeaponData" { // Attributes Base. "printname" "#TF_Weapon_Wrench" "BuiltRightHanded" "0" "MeleeWeapon" "1" "weight" "1" "WeaponType" "melee" "ITEM_FLAG_NOITEMPICKUP" "1" "HasTeamSkins_Viewmodel" "1" // Attributes TF. "Damage" "65" "TimeFireDelay" "0.8" "TimeIdle" "5.0" // Ammo & Clip "primary_ammo" "None" // to display while we're building "secondary_ammo" "None" "clip_size" "-1" // Buckets. "bucket" "2" "bucket_position" "0" // Model & Animation "viewmodel" "models/weapons/c_models/c_wrench/c_wrench.mdl" "playermodel" "models/weapons/c_models/c_wrench/c_wrench.mdl" "anim_prefix" "wrench" // Sounds for the weapon. There is a max of 16 sounds per category (i.e. max 16 "single_shot" sounds) "SoundData" { "melee_miss" "Weapon_Wrench.Miss" "melee_hit" "Weapon_Wrench.HitFlesh" "melee_hit_world" "Weapon_Wrench.HitWorld" "burst" "Weapon_Wrench.MissCrit" "special1" "Weapon_Wrench.HitBuilding_Success" "special2" "Weapon_Wrench.HitBuilding_Failure" } // Weapon Sprite data is loaded by the Client DLL. "TextureData" { "weapon" { "file" "sprites/bucket_wrench" "x" "0" "y" "0" "width" "200" "height" "128" } "weapon_s" { "file" "sprites/bucket_wrench" "x" "0" "y" "0" "width" "200" "height" "128" } "ammo" { "file" "sprites/a_icons1" "x" "55" "y" "60" "width" "73" "height" "15" } "crosshair" { "file" "vgui/replay/thumbnails/circle" "x" "0" "y" "0" "width" "64" "height" "64" } "autoaim" { "file" "sprites/crosshairs" "x" "0" "y" "48" "width" "24" "height" "24" } } }