// Bonus Health Pulse event HudHealthBonusPulse { Animate PlayerStatusHealthBonusImage Alpha "255" Linear 0.0 0.2 Animate PlayerStatusHealthBonusImage Alpha "0" Linear 0.2 0.4 Animate PlayerHealthValue FgColor "Health Buff" Accel 0.0 0.0 Animate TargetHealthValue FgColor "Health Buff" Accel 0.0 0.0 RunEvent HudHealthBonusPulseLoop 0.4 } event HudHealthBonusPulseStop { StopEvent HudHealthBonusPulse 0.0 StopEvent HudHealthBonusPulseLoop 0.0 Animate PlayerHealthValue FgColor "Health Normal" Accel 0.0 0.0 Animate TargetHealthValue FgColor "Health Normal" Accel 0.0 0.0 } //================================================================================== // Low Health Pulse event HudHealthDyingPulse { Animate PlayerStatusHealthBonusImage Alpha "255" Linear 0.0 0.2 Animate PlayerStatusHealthBonusImage Alpha "0" Linear 0.2 0.2 Animate PlayerHealthValue FgColor "Health Hurt" Accel 0.0 0.0 Animate TargetHealthValue FgColor "Health Hurt" Accel 0.0 0.0 RunEvent HudHealthDyingPulseLoop 0.4 } event HudHealthDyingPulseStop { StopEvent HudHealthDyingPulse 0.0 StopEvent HudHealthDyingPulseLoop 0.0 Animate PlayerHealthValue FgColor "Health Normal" Accel 0.0 0.0 Animate TargetHealthValue FgColor "Health Normal" Accel 0.0 0.0 } //================================================================================== // Low Ammo Pulse event HudLowAmmoPulse { Animate HudWeaponLowAmmoImage Alpha "255" Linear 0.0 0.075 Animate HudWeaponLowAmmoImage Alpha "0" Linear 0.125 0.075 Animate AmmoInClip FgColor "Ammo In Clip Low" Linear 0.0 0.0 Animate AmmoInReserve FgColor "Ammo In Reserve Low" Linear 0.0 0.0 Animate AmmoNoClip FgColor "Ammo In Clip Low" Linear 0.0 0.0 RunEvent HudLowAmmoPulseLoop 0.4 } event HudLowAmmoPulseStop { StopEvent HudLowAmmoPulse 0.0 StopEvent HudLowAmmoPulseLoop 0.0 Animate AmmoInClip FgColor "Ammo In Clip" Accel 0.0 0.0 Animate AmmoInReserve FgColor "Ammo In Reserve" Accel 0.0 0.0 Animate AmmoNoClip FgColor "Ammo In Clip" Accel 0.0 0.0 } //================================================================================== // Ubercharge Meters event HudMedicCharged { RunEvent HudMedicOrangePulseCharge 0.0 // RunEvent HudMedicSolidColorCharge 0.0 // RunEvent HudMedicRainbowCharged 0.0 RunEvent HudMedicChargedLoop 0.6 } event HudMedicRainbowCharged { Animate ChargeLabel FgColor "ColorGreen" Linear 0.0 0.1 Animate ChargeLabel FgColor "ColorCyan" Linear 0.1 0.1 Animate ChargeLabel FgColor "ColorBlue" Linear 0.2 0.1 Animate ChargeLabel FgColor "ColorMagenta" Linear 0.3 0.1 Animate ChargeLabel FgColor "ColorRed" Linear 0.4 0.1 Animate ChargeLabel FgColor "ColorYellow" Linear 0.5 0.1 Animate ChargeMeter FgColor "ColorGreen" Linear 0.0 0.1 Animate ChargeMeter FgColor "ColorCyan" Linear 0.1 0.1 Animate ChargeMeter FgColor "ColorBlue" Linear 0.2 0.1 Animate ChargeMeter FgColor "ColorMagenta" Linear 0.3 0.1 Animate ChargeMeter FgColor "ColorRed" Linear 0.4 0.1 Animate ChargeMeter FgColor "ColorYellow" Linear 0.5 0.1 RunEvent HudMedicChargedLoop 0.6 } event HudMedicSolidColorCharge { Animate ChargeLabel FgColor "Solid Color Uber" Linear 0.0 0.0 Animate ChargeMeter FgColor "Solid Color Uber" Linear 0.0 0.0 RunEvent HudMedicChargedLoop 0.6 } event HudMedicOrangePulseCharge { Animate ChargeLabel FgColor "Flashing Uber Color1" Linear 0.0 0.1 Animate ChargeLabel FgColor "Flashing Uber Color2" Linear 0.3 0.4 Animate ChargeMeter FgColor "Flashing Uber Color1" Linear 0.0 0.1 Animate ChargeMeter FgColor "Flashing Uber Color2" Linear 0.3 0.4 RunEvent HudMedicChargedLoop 0.6 } event HudMedicChargedStop { StopEvent HudMedicCharged 0.0 StopEvent HudMedicRainbowCharged 0.0 StopEvent HudMedicSolidColorCharge 0.0 StopEvent HudMedicOrangePulseCharge 0.0 StopEvent HudMedicChargedLoop 0.0 Animate ChargeMeter FgColor "Uber Bar Color" Linear 0.0 0.0001 Animate ChargeLabel FgColor "Ammo In Clip" Linear 0.0 0.0001 } //================================================================================== // Spy Disguise event HudSpyDisguiseFadeIn { RunEvent HudSpyDisguiseChanged 0.0 Animate PlayerStatusSpyImage Alpha "255" Linear 0.9 0.1 } event HudSpyDisguiseFadeOut { RunEvent HudSpyDisguiseChanged 0.0 Animate PlayerStatusSpyImage Alpha "0" Linear 0.9 0.1 } event HudSpyDisguiseChanged { Animate PlayerStatusSpyOutlineImage Alpha "200" Linear 0.0 0.2 Animate PlayerStatusSpyOutlineImage Position "r155 r185" Linear 0.0 0.2 Animate PlayerStatusSpyOutlineImage Size "150 150" Linear 0.0 0.2 RunEvent HudSpyDisguiseHide 0.7 } event HudSpyDisguiseHide { Animate PlayerStatusSpyOutlineImage Position "r185 r55" Linear 0.0 0.2 Animate PlayerStatusSpyOutlineImage Size "55 55" Linear 0.0 0.2 Animate PlayerStatusSpyOutlineImage Alpha "0" Linear 0.2 0.1 } //================================================================================== event CompetitiveGame_RestoreChatWindow { // Fix stuck animations RunEvent HudHealthDyingPulseStop 0.1 RunEvent HudHealthBonusPulseStop 0.1 RunEvent HudLowAmmoPulseStop 0.1 RunEvent HudMedicChargedStop 0.1 } //================================================================================== event TrainingHudBounce { Animate ObjectiveStatusTraining Position "c-160 r167" Linear 0 0 Animate ObjectiveStatusTraining Position "c-160 r107" Bounce 0.0 2.0 } //================================================================================== event TeamStatus_PlayerDead { SetVisible respawntime 1 0 } event TeamStatus_PlayerAlive { SetVisible respawntime 0 0.2 } //================================================================================== event HudTournamentSetupPanelOpen { Animate HudTournamentSetup Position "c-95 -70" Linear 0.0 0.001 Animate HudTournamentSetup Position "c-95 70" Spline 0.001 0.2 } event HudTournamentSetupPanelClose { Animate HudTournamentSetup Position "c-95 70" Linear 0.0 0.001 Animate HudTournamentSetup Position "c-95 -70" Spline 0.001 0.2 } //================================================================================== event CompetitiveGame_LowerChatWindow { } event HudTournament_MoveChatWindow { } event HudCartAlarmPulse{}